Displays a dialog box allowing you to select a card by name or number.
CARD INFO
Displays a dialog box allowing you to name the card, choose a layout design, and other options. Options under "When card opens" will be executed after the picture and text are drawn, but before the buttons are displayed.
Card #
Lets you name the current card. Cards can be linked by name or number.
Don't use "Save" alert
Check this box to disable the alert window which asks the player if they want to save their changes during New, Open, and Quit menu routines. The alert will be disabled for the "Do menu" button scripts as well as when the player selects a menu themsleves. If you don't check this box, the alert will be shown only if their changes are not already saved. For compatibilty reasons, this box cannot be unchecked in card #1.
Script
Opens a window allowing you to write a script which will be executed when the card opens. Scripts are performed before any other options. See the "Scripting" help topic for information on the scripting language.
Play sound
Use the pop-up menu to select a sound to be played when the card opens. Sounds must be in your document as "snd " resources in order for them to be listed in the pop-up menu.
Try Sound
Plays the currently selected sound. Use this to sample the sounds in the list.
Delay while sound plays
If this box is checked, the game will pause while the selected sound is played. This is useful for long playing sounds so that the card's buttons will not be displayed until the sound is finished.
Time delay
Lets you select a time delay. A delay of 100 is equal to 1 second. This is useful for slow animation or self running presentations. The maximum delay is 10 seconds (1000).
Go to card
Lets you choose a card to go to before any buttons are displayed. This is used for animation or self running presentations. Pictures and text are displayed before going to the next card.
GAME OPTIONS
Displays a window allowing you to choose the following options:
Frame Picture
Draws a frame around pictures in Run Mode and compiled applications.
Frame Text
Draws a frame around text in Run Mode and compiled applications.
Card Names in Window Title
Displays the card name in the window title (Displays program name if not selected).
Disable Options Above in Card #1
Disables all of the above options for card #1.
Use Minimal File Menu
Makes the File menu of your game show only the Quit item. This is useful for making help files, presentations, E-zines, photo albums, etc.
Use Status Bar
Enables the status bar if this box is checked. Also displays a window so you can name the status bar and choose up to 3 cards that can be linked to when the bar is empty. See the Card Buttons help topic for more information on using the status bar.
APPLICATION SETUP
Displays a dialog window for customizing your finished application.
File Type
Lets you choose a four character file type to be used for documents that are saved while running your compiled application. Documents can then be double-clicked from the Finder to open your application.
Get Info String
This text will be visible in the version area of the Finder's Get Info window for your compiled application.
Requires Color Monitor
If your game has color graphics you may want to select this option. Selecting this has no effect on GameMaker, but your compiled games will check for a color monitor. If the monitor does not have at least 16 colors or grays, a message will be displayed telling the user that a color monitor is required.
Icon
Lets you choose a custom Finder icon for your application. In some cases, after creating an application, you may need to rebuild the desktop for the Finder to properly display the icon for the application. Press the Option & Command keys while restarting your computer to rebuild the desktop.
About Box
This text will be displayed in the About Box when the About menu (first item in the Apple Menu) is selected in a compiled application. This will not be displayed in Run Mode in the GameMaker environment.
SOUNDS
Allows you to remove, import, record, or rename sounds for the current project. Please see the "Sounds" help topic for more information.